Monk
Monks take the more offensive approach of a Cleric. They have access to powerful attacks while also having Shell Break, which makes it so they do more damage the more defense an enemy has. Even though their main purpose isn't for supporting, they do have support skills that can help others, like nullifying Exhaustion and increasing an ally's Heal Reward.
Obtainable from King Elbano in Capital City Elban
- Must be Apprentice Monk
- Must be Lv140
Bash
A punishing blow that deals greater damage and may knock out your foe.
Chakra
Adds an ATK bonus to the target based on their INT.
Claw Mastery
Improves ATK and magic resistance when wielding claws.
Rush
A skill of consecutive attack. Increase ASPD for Claws for a while. Item effects, MaxMP decrease.
- MaxMP-75%
- Skill Delay +0.5 sec
Shell Break
Penetrate even a hard shell. The higher the enemy's defense is, the more damage you deal.
- Shell Break Rate +40%
- Shell Break Rate varies if any weapon other than Claws
- For every +3% Autoskill, gain 1% Shell Break
Lentus
Stand with indomitable spirit. Recover HP and gain various bonuses for a few seconds.
- On death, survive with 50% of MaxHP and receive Special Status buff and No Revive debuff
- No Revive lasts for 60 sec, prevent Lentus from activating again
Geo Breaker
Deal damage by earth breaking attack. Deal greater damage on KO or freezed enemies.
Healing
Increase PT members' heal reward. Recover HP a bit.
Battle Roar
Roar and overwhelm the monsters. Attack monsters around you. MATK affects the damage.
Boost HP
A skill to increase your vitality. MaxHP increases.
- MaxHP+30%
Brionac
An attack that penetrates high DEF. More damage on high DEF enemies. MaxMP decreases after using.
Panacea
Recover from Exhaustion once by controlling your energy. Recover HP and MP a little.
Asura Aura
Boost attack and defense with aura. Boost every attack and defense charging the fighting spirit.
Job Master (Monk)
Proof of mastering Monk. Job bonus increases.
Martial Arts
The ability rises with consecutive attacks without being hit. Effect boosted at each use.
Reactive Heal
Sense danger and recover by reflex. Recover instantly when attacked a certain number of times.
- Recover HP for 5 hits
- Recover only up to 30% of MaxHP
Combination
A skill that allows a continuous rain of attacks. It accumulates combo when attacking.
Finishing Blow
Deal a finishing blow to a continuously attacked enemy. Recover spirit when using.
- Combo % from Combination is consumed to increase damage
- Can be used with a minimum of 16% Combo, consumes all Combo %
- Recover the amount of Energy from Asura Aura as Combo consumed